Jaktvarvsplan 3, 4tr
SE-112 36 Stockholm
Sweden
T: +46-702-82 33 27
claes@surfar.nu
Twitter: @claesjac
LinkedIn: claesjac
IRC: claes on MagNET, claes_ on Freenode
SE-112 36 Stockholm
Sweden
T: +46-702-82 33 27
claes@surfar.nu
Twitter: @claesjac
LinkedIn: claesjac
IRC: claes on MagNET, claes_ on Freenode
I read a lot of programming literature and sometimes sci-fi. Here's a few of the items in my bookshelf.
Programming & Technology
- 97 Things Every Programmer Should Now
- 97 Things Every Software Architect Should Know
- Advanced MacOS X Programming
- Advanced Palm Programming
- Advanced Programming in the Unix Environment
- AI For Game Developers
- Algorithms in a Nutshell
- AppleScript The Definite Guide
- Beautiful Architecture
- Beautiful Code
- Beautiful Visualization
- BSD Hacks
- Building Cocoa Applications
- C Pocket Rerference
- C# In a Nutshell
- C# Language Pocket Reference
- C++ Pocket Reference
- Clean Code
- Cocoa in a Nutshell
- Cocoa Programming For Mac OS X
- CODE
- Code Complete 2
- Codemetrics
- Compilers - Principles, Techniques, & Tools (The Dragon Book)
- Core Animation for Mac OS X and the iPhone
- CSS Pocket Reference
- Data Structures and Algorithms for Game Developers
- Data Structures and Algorithms in Java
- Design Patterns - Elements of Reusable Object-Oriented Software (GOF)
- Designing Interfaces
- Developing Feeds with RSS and Atom
- DocBook
- Dreaming In Code
- Extending and Embedding Perl
- Extreme Programming Pocket Guide
- GAME Architecture and Design
- GDB Pocket Reference
- Getting Started with Arduino
- GNU Emacs Pocket Reference
- Haskell - The Craft of Functional Programming
- Higher-Order Perl: Transforming Programs with Programs
- HTML Pocket Reference
- In The Beginning Was The Command Line
- Information Dashboard Design
- iPhone 3D Programming
- Java Cookbook
- Java in a Nutshell
- Java RMI
- JavaScript Pocket Reference
- Kerberos The Definite Guide
- Language Implementation Patterns
- Learning UML
- lex & yacc
- Just for Fun
- MacOS X For Unix Geeks
- MacOS X Hacks
- Mastering Algorithms In C
- Object Oriented Perl
- Objective-C Pocket Reference
- OpenGL ES 2.0 Programming Guide
- OpenGL Programming Guide
- OpenGL Reference Manual
- OpenGL SuperBible
- Optimizing PowerPC Code
- Perl 6 and Parrot Essentials
- Perl Best Practices
- Perl Hacks
- Perl Medic : Transforming Legacy Code
- Practical Development Environments
- Pragmatic Guide to Git
- Prefactoring
- Pro Perl Debugging
- Programming C#
- Programming Clojure
- Programming Concurrency on the JVM
- Programming Erlang
- Programming in Scala
- Programming Scala
- Programming the iPhone User Experience
- Python Pocket Reference
- Refactoring to Patterns
- Regular Expression Pocket Reference
- sed & awk Pocket Reference
- Smart Home Hacks
- Snort Cookbook
- SQL In a Nutshell
- SQL Pocket Guide
- Statistics in a Nutshell
- Steve Jobs
- The Agile Samuari
- The Art of Concurrency
- The Art of SQL
- The Art of Strategic Planning for Information Systems
- The Berkeley DB Book
- The Clean Coder
- The Definite ANTLR Reference
- The Passionate Programmer
- The Pragmatic Programmer
- The Twofish Encryption Algorithm
- Tick My Boxes
- Types and Programming Languages
- UML Pocket Reference
- Visualizing Data
- XML Pocket Reference